Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Monday, June 29, 2009

Virtual Commonwealth Stadium

Like virtual Scheumann Stadium we talked about earlier, EA Sports' newest version of NCAA Football's take on Commonwealth Stadium has hit the interwebs. The curious thing about this particular photo shows a visiting section decked out in red. This must mean Alabama is there, as clearly, if it were a Louisville game, most of those seats would either be empty or filled with blue.


No clue about whether or not the virtual coffee and hot chocolate runs out by halftime, whether or not you can smuggle in virtual bourbon, or whether the virtual band is as virtually dull as in real life. But it's only a few short weeks away until you can answer all those things for yourself.

Virtual Scheumann Stadium

For anyone like me who's anxiously awaiting the release of NCAA 2010 on July 14th, this comes as yet another dose of awesome to sort of get you through the shakes until it hits the shelves. Virtual Scheumann Stadium. No word yet on what virtual Charlie looks like, whether or not the Pride of MidAmerica is accurately represented, or whether or not virtual Sean Baker actually eats virtual souls in the game. Supposedly, if it's in the game, it's in the game, so virtual souls should be collectively soiling their virtual pants.


Everything looks fairly good, though the visitors section is in the wrong area of the stadum, and I'm not sure how the hill is going to look. But, hey, at least the stadium looks good.

Friday, May 08, 2009

Sam Keller... Entry #1 for Sports Douche of the Year

It may come as a surprise to some of the OTP faithful that gaming in the ancient times of Sega Genesis or worse, the original Nintendo didn't come with any sort of fancy appointments. In fact, looking back, most of us were suckers to continue to waste valuable allowance or precious real estate on our Christmas Lists for sports titles that would force you to play as QB8 or WR88.

It was a slow transition to the names showing up in professional sports, and even then there were a few random holdouts. Randall Cunningham springs immediately to mind as someone who was always not included. You sort of knew who it was, but it was still minorly frustrating. As next-generation consoles, titles, and franchises like Madden, or the NCAA series began to really become a major player in the gaming world, the need for authenticity and realism grew with it.

What began as someone spending a couple hours doing the team they were playing with (guilty as charged) blossomed into full fledged roster creators who would spend days editing depth charts, appearances, equipment, and ratings for all 100 or so Division 1-A teams. A roster community quickly flourished and now it's as easy as downloading something via XBOX Live or PlayStation's network. All ridiculously simple, all made that way because of the developers (EA Sports) wish to have the game be as realistic as possible.

The reason EA cannot simply do it themselves is because of amateur athletes and their inability to receive likeness rights, etc. It would violate their ability to play the sport for which they are being featured. An interesting twist of irony, and apparently a real point of contention for former Arizona State and Nebraska quarterback Sam Keller, who in true American fashion, is suing EA Sports.

I am no legal mind, and as such, will leave the legal merits or lack thereof to one Clay Travis...
But here's a legal dilemma for you, the NCAA doesn't allow athletes to make money off their sport. That's why the fig-leaf of not using the player's names exists in the first place. Earlier this week I wrote about how ludicrous the jersey issue was. Namely that the universities and their sponsors make so much money off the players by not putting their names on the back. So procedurally how could a player ever collect and retain his eligibility?

Think about this, say EA pays out $20 million to settle the lawsuit. There are 4k or so players on every game. Each of them is entitled to payment for the appropriation of their likeness. Only the NCAA forbids the use of their images for commercial gain. So they've won a settlement (a judgment could happen too but there's no way a case like this ever goes to trial), but they can't collect if they want to keep playing college football.

How ridiculous would that be? Even if the payments went to the players after they graduated, they'd be retroactively rewarded for their payment. Which is still illegal, because they're being paid for something they did while playing the sport. So the entire NCAA record book would have to be wiped clean because every player accepted improper benefits.
Yeah... he's good.

The alternative solution would be to randomize rosters. DO NOT WANT. Granted, the roster community would fix it all, but it's wasted effort and a fix for something that isn't really a problem. Keller's attorney says, "[Keller is] not interested in getting compensated for himself. He just didn't think it appropriate that, given that the NCAA says you can't profit from your likeness ... they do the wink and the nod when EA Sports presents them with the game, which has the likeness of the player."

My, my, Sam... how altruistic of you. I'm sure the fact that no one can get paid for this lest they vacate their eligibility, record books would become moot, etc. matters not to you. You're fighting the good fight. The fight that no one was complaining about before you sauntered into the video game world and proceeded to piss all over our parade. Am I right in thinking that should EA Sports decide to compensate you that you would give it all back? No? Ok... didn't think so.

I mean, while we're fighting the altruistic good fight, let's ignore some things, shall we, and just focus on those pesky video games. Nevermind the fact that colleges, universities, and conferences make millions of dollars hand over fist on the work, sweat, and injuries of NCAA athletes. Pay no mind to the glaringly obvious problem with a tournament that generates billions of dollars of revenue to schools that the kids who play in don't see a dime of. Having never played division one athletics, I can only assume how it would feel to see a likeness of me in a video game. And the answer is more "Totally kick ass" than "Sue those greedy bastards". Besides, the argument could be made, albeit flimsily, that players already receive compensation... in terms of a zero balance tuition and room and board, but let's not open up that giant can of worms.

So consider Keller, in all his douchetacular wonderment, entrant #1 for the 2009 Sports Douche of the Year.

Tuesday, April 28, 2009

Nate Davis Makes His Way to Madden

As any NFL fan, college football fan, or even gamer in general will tell you, the summer release of Madden NFL Football is like Christmas in late summer. As evidenced by the exorbitantly high call-out sick rate the day after release, the game is eagerly anticipated the world over.

This year's game looks to be outstanding, as per usual, but the news of the day today is the release of the rookie stats and attributes for this year's draft class. For Cardinals fans, this signifies the opportunity to play as a major skill player instead of a punter, if you want to experience the Cardinals in the pros.

For those curious, here's Nate's ratings (out of 100), or at least the ratings that matter (meaning we went ahead and disregarded the kick power and run blocking...


MADDEN 2010 RATINGS FOR QB NATE DAVIS

Overall Rating: 67
Speed: 67
Acceleration: 80
Agility: 74
Strength: 60
Awareness: 36
Jumping: 78
Throw Power: 91
Throw Accuracy (Overall): 85
Throw Accuracy (Short): 87
Throw Accuracy (Medium): 82
Throw Accuracy (Deep): 62
Throw on the Run: 80
Play Action: 69
Ball Carrier Vision: 74
Juke: 73
Elusiveness: 72
Injury: 92
Stamina: 94
Toughness: 80

By comparison, Nate is Top 5 related to the other rookies in Throw Power (#5), Throw Accuracy Short (#3), Throw Accuracy Medium (#3), and Play Action (#4). So Cardinals fans can rejoice, and get ready to start your NFL Franchise with #13 at the helm on August 14th. Several long months away, but it will be here before you know it.

You can check out the rest of the Madden Rookie Ratings here.

Thursday, April 16, 2009

Sex Depraved Nerds Unite!

For anyone who knows the OTP staff, we are unabashed gamers. Despite careers, marriages and kids (for one of us), and just being all around Asskick Joneses, we still find the time to game on a fairly regular basis, mostly centering our efforts on EA Sports' NCAA Football series. So suffice to say, we're stoked for July 14, when the newest installment drops, NCAA Football 2010.

Normally, that wouldn't warrant a post on OTP, as it's a game that comes every year, without fail, and isn't in and of itself newsworthy. Until this week. Until the latest announcement that there would be an additional contributor to the NCAA 10 version, complimenting Lou Holtz, Kirk Herbstreit, and Brad Nessler. Who, you ask? Allow me to introduce you...


Erin Andrews. Yes, that Erin Andrews.

Giggity giggity gigity.

She'll be joining the game for her first appearance in a college football video game, though if memory serves me she did do some voice work for EA's college basketball game. Oh wait... her initials are EA, too! Those clever bastards... Regardless, Erin Andrews and her two biggest assets (her reporting skills and her pleasant personality) are coming to the digital stage.

I'm not sure where the line is between excited and excitedly creepy, but I'm fairly certain that every football fan who purchases this will be flirting with it. No confirmation or guesses as to whether or not Ms. Andrews will have virtual tight pants or virtual tight sweaters, but if she looks like she does in reality, I'm pretty sure more than a couple sports fans will have virtual wood.

So, in summary, Erin Andrews is coming. (And I can now check off phrase #124 on "The List of Things to Be Able to Report by the Time I Die")